average weight of pokemon card Pokemon Vending Machine: Slim Pack Tower 2.0
SKU: 77831354334
average weight of pokemon card

average weight of pokemon card Pokemon Vending Machine: Slim Pack Tower 2.0

Sale price$25.61 Regular price$28.46
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Description

average weight of pokemon card Pokemon Vending Machine: Slim Pack Tower 2.0Half the price of competing kiosks. Bigger touchscreen. Same Gem Mint delivery. Pokemon vending machines from other manufacturers cost $10,000$15,000+ saddled with expensive robotic elevator arms that "catch" each pack as it falls. VTM engineered the elevator out. The Slim Pack Tower 2. 0 uses a custom 22mm precision coil sized to the exact width of a Pokemon booster pack, paired with a clear acrylic top loader case that absorbs the drop. No elevator

Half the price of competing kiosks. Bigger touchscreen. Same Gem Mint delivery.

Pokemon vending machines from other manufacturers cost $10,000–$15,000+ — saddled with expensive robotic elevator arms that "catch" each pack as it falls. VTM engineered the elevator out.

The Slim Pack Tower 2.0 uses a custom 22mm precision coil sized to the exact width of a Pokemon booster pack, paired with a clear acrylic top-loader case that absorbs the drop. No elevator arm. No $5K mechanical workaround. No service downtime. Same Gem Mint pack delivery, fraction of the cost — and a bigger 43" touchscreen than the $10K legacy kiosks ship with.

And the placement story is the real unlock. Pokemon vending isn't age-gated, licensed, or zone-restricted. It's kid-friendly, has good optics for the host location, and is easy to place. Locations chase operators, not the other way around.

SchoolsMallsFECsGymsHotelsLibrariesHospitalsHobby ShopsTCG Events


22mm Coil Vending · Pokemon Ready

The flagship high-capacity Pokemon vending machine, shipped to operators across the USA and Canada. Engineered around 22mm precision coils plus top-loader cases. Same Gem Mint pack delivery as $10K to $15K elevator kiosks, half the cost.

456
Pokemon Packs
24
Aisles
43"
HD Touchscreen
22mm
Coil Spirals
Built For TCG Operators

Key features.

  • High-Capacity Layout 24 aisles by 19 slots. Up to 456 Pokemon booster packs with 22mm coils. Optional 50mm coils available for ETBs and tin sets.
  • Rugged Security 1.8mm thick steel casing with triple barrel locking mechanism.
  • 43" Interactive Display High-brightness LCD touchscreen with adjustable settings for maximum impact.
  • Smart Connectivity Built-in Android board with high-gain antenna, WiFi, and 4G cellular.
  • Cashless Payments Nayax VPOS Touch credit card reader with cellular SIM included.
  • Remote Management Full integration with the VTM Vending web and mobile app.
  • Warranty + Software 1-year warranty and 1-year VTM Vending software subscription. $29 per month after.
Which VTM Machine Fits You?

Compare the lineup.

Pokemon booster pack capacity shown with 22mm coils. The Slim Pack Tower 2.0 is built for high-traffic locations where maximum capacity matters most.

Mini TCG Slim Wall TCG Mega Wall 2.0 Slim Pack Tower 2.0
Pokemon packs 120 160 240 456
Aisles 8 10 15 24
Touchscreen 21.5" 32" 32" 43"
Weight 66 lbs 121 lbs 149 lbs 220 lbs
Footprint (W×H×D) 21.6"×33.3"×8.7" 23.6"×40.5"×10.2" 23.6"×40.2"×14.0" 33.5"×72.8"×23.2"
Mount Wall Wall Wall Free-standing
Best for Test markets, small footprint Hobby shops, single locations Mid-traffic, multi-product High-traffic, max capacity
Starting price $2,850 $3,450 $4,150 $5,000

Slim Pack Tower 2.0 Specs

Tap a section to expand details

Slim Pack Tower 2.0
Physical
Dimensions (W x H x D)
33.5"W × 72.8"H × 23.2"D
Weight (lbs)
220 lbs
Material
1.8mm steel casing, powder-coated finish
Locking Mechanism
Triple barrel, standard keys
Mount
Free-standing
Vending + Tech
Display
43" Touchscreen
Number of Aisles
24 Aisles
Capacity (22mm coils)
456 Pokemon booster packs
Capacity (50mm coils)
Lower, sized for ETBs and tins
Payment Model
Nayax VPOS Touch
Network
WiFi / 2G / 4G (Ethernet port and WiFi receiver)
OS
Android OS
Software Stack
VTM Vending
Power + Environment
Power Consumption
80W
Voltage Supply
110VAC 60Hz
Current Draw (110V)
0.5 to 0.6 A (amps)
Operating Temperature
41°F to 104°F

1-Year Comprehensive Warranty →

Got The Machine? Stock It.

Two things every Slim Pack Tower 2.0 operator needs.

Authentic sealed Pokemon booster packs, plus the top-loader cases that make the 22mm coil work. Restock from the same supplier you trust for the hardware.

🎴 Pokemon Booster Packs
Authentic sealed Pokemon booster packs sized for 22mm coils. Scarlet & Violet, Surging Sparks, Prismatic Evolutions, Mega Evolution, and current sets.
Shop Booster Packs →
🛡️ Top-Loader Cases (30-Pack)
Clear acrylic protective cases that make the 22mm coil work. $39 per 30-pack — standard restock supply for every operator route.
Shop Top-Loader Cases →
Common Questions

Frequently asked.

How many Pokemon booster packs does the Slim Pack Tower 2.0 hold?

The Slim Pack Tower 2.0 holds up to 456 Pokemon booster packs across 24 aisles using the standard 22mm coils. For Elite Trainer Boxes (ETBs) and tin sets, optional 50mm coils are available which adjusts capacity downward to fit the larger product. The same machine also accommodates Magic: The Gathering, Yu-Gi-Oh!, and other sealed TCG products.

Why is the Slim Pack Tower 2.0 cheaper than $10K–$15K Pokemon kiosks?

VTM engineered out the most expensive component of traditional Pokemon vending machines: the robotic elevator arm. Competing kiosks use a complex motorized lift to "catch" each booster pack as it falls — a $5,000+ mechanical workaround for an under-engineered coil. The Slim Pack Tower 2.0 uses a custom 22mm precision coil sized to the exact width of a Pokemon pack, paired with a clear acrylic top-loader case. Same Gem Mint pack delivery, larger 43" touchscreen, fraction of the cost. Read the full breakdown: Why Pokemon Vending Machines Are So Expensive.

Where can I place a Slim Pack Tower 2.0?

Almost anywhere. Pokemon vending isn't age-gated, licensed, or zone-restricted like vape vending. It's kid-friendly with great optics for the host location, so placement venues love hosting these machines. Best fits for the 220-lb floor-standing footprint: family entertainment centers, malls, hotels, hospitals, libraries, gyms, conference venues, hobby shops, comic stores, and TCG event spaces. Requires a 34"×24" floor area and a standard 110V outlet.

How do I install a Slim Pack Tower 2.0?

The machine ships fully assembled from our Cleveland, Ohio warehouse and weighs 220 lbs. LTL freight delivers to all 50 U.S. states and every Canadian province. Installation requires a standard 110V outlet and a flat surface approximately 34 inches wide by 24 inches deep. Most operators have it operational within 30 minutes: connect power, configure pricing through the VTM Vending mobile app, and load product. Cellular signal works out of the box with the included 4G data plan, or connect to local WiFi.

What else do I need besides the machine?

Three things: (1) a 30-pack of top-loader vending cases ($39, restock supply that makes the 22mm coil work), (2) Pokemon booster pack inventory sourced wholesale, and (3) a placement location. The machine arrives fully assembled — plug into a standard 110V outlet and you're vending.

What kind of support comes with the Slim Pack Tower 2.0?

Every Slim Pack Tower 2.0 includes a 1-year comprehensive warranty covering all hardware, electronics, and software. The US-based VTM support team is available via live chat, phone, and email from our Cleveland, Ohio office during business hours. The machine also includes a 1-year subscription to the VTM Vending platform for inventory management, pricing, and remote monitoring. After year one, the platform subscription is $29 per month.

What is covered under the 1-year warranty?

The warranty covers the touchscreen, payment system (Nayax VPOS Touch), coil mechanisms, lock hardware, electronics, and software. Defective parts are replaced at no cost and shipped from Cleveland. Wear-and-tear consumables like lights and fuses are covered for the first 90 days. The Slim Pack Tower 2.0 is also backed by a 30-day money-back guarantee. Return the machine in original condition for a full refund if it is not the right fit for your retail location.

How much profit can I make with a Slim Pack Tower 2.0?

Net profit averages $5 to $10 per pack sold depending on the booster set and your retail price. Most operators move 5 to 20 packs per day based on location traffic. At an average of 10 packs per day at $7 net profit per pack, the Slim Pack Tower 2.0 generates roughly $2,100 per month per location. With 24 aisles and capacity for 456 packs, the machine is engineered for high-volume environments where sell-through justifies the larger footprint. Use the VTM profit calculator to model your specific location.

Helpful Resources

Before you buy.

★ Real Operator Reviews

Excellent on Trustpilot

Trademark notice. Pokémon and all related names, characters, logos, and trademarks are property of Nintendo, Game Freak, Creatures Inc., and The Pokémon Company International. VapeTM (operating as VTM Vending) is not affiliated with, sponsored by, authorized by, or endorsed by any of these entities. Magic: The Gathering, Yu-Gi-Oh!, One Piece TCG, and Lorcana are trademarks of their respective owners. VapeTM manufactures and sells vending hardware and accessories only; we do not distribute, license, or resell trading cards. Operators are solely responsible for sourcing authentic, properly licensed inventory and complying with all applicable trademark and resale laws.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 77831354334

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Kay
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Reviewed in the United States on December 6, 2014
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John
Port Orchard, US
★★★★★ 5
This book will make a difference in your presentation.
Format: Paperback
If you rely on Powerpoint-like presentation in your work, get Cliff Atkinson's Beyond Bullet Points. I had determined that improving my company's presentations had potentially very high returns so I started poking around the net and Amazon for resources to help. At first, I struck out with books that were supposed to improve presentations, but ended up being guides on technically how to use Powerpoint. That was NOT what I was looking for. Beyond Bullet Points is very different. It is a philosophy about creating presentations whose purpose is to communicate a story, not dump information. Frankly, it was not intuitive for me so I had to decide to just trust that it would work. When I was about ¾ finished, I started to really "feel" what I was doing. And, to my surprise, the most unlikely people really liked the result. In a world where most business and how-to books are nothing more that restating what you already know (or, what you know isn't true), this one is an exception. I highly recommend it!
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Reviewed in the United States on October 19, 2005
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C. Tucker
Carnegie, US
★★★★★ 5
Presentations with the audience in mind
Format: Paperback
I bought this hoping it would be a guide to creating Big-3 Consulting-style slides with fancy diagrams and eye-catching graphic design. That is not what this book is. Instead, this book is about how to tell a story with slides, using the framework of a five act drama. With this method forcing you to focus on who your audience is, what they need to know, and how much time you have to tell them (as opposed to trying to shoehorn everything you know about a subject into your pitch) you end up with a presentation that finishes on time for intelligent questions from an engaged audience. Since buying the book I have given several well-received presentations using precisely that technique. With no words on screen there is no temptation to just read the bullet points, and the audience cannot think ahead of you and must instead listen to what you're saying. You have to know your material to use this method, but when you succeed your audience will be impressed with your knowledge of the subject matter. (If you're working in a group project and want to Blue Falcon a non-contributing teammate, try giving them a few of these slides to speak to.) The recommended slide format is one picture and one headline per slide, with no bullet points at all. The book suggests creating Notes Pages with an outline of your talk as a handout, since the slides themselves don't stand alone. (And that's a good thing--visual aids are supposed to *augment* the presentation, not *be* the presentation.) In conclusion, this book might not be for everyone, but it was exactly what I needed.
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Reviewed in the United States on June 15, 2018
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mrliteral
Carnegie, US
★★★★★ 4
An outsider's view
Format: Paperback
When it comes to Cliff Atkinson's Beyond Bullet Points, I am a bit of an outsider. I don't read many computer books and, while I have worked with PowerPoint, my presentations are very simple. Since I admittedly use my share of bullet points in these presentations, I thought learning about an alternative approach would be useful. And while there are definite benefits to reading this book, it may not be perfect for everyone. Many people use bullet points in their PowerPoint presentations; this can be a great way to organize thoughts, but Atkinson has a difference approach. Essentially, the Beyond Bullet Points method treats presentations as stories told in three "acts." Act One develops the story, Act Two develops the action and Act Three frames the resolution. Each act is broken down into scenes which provide the details. The first portion of the book explains how to work with each act; the second portion deals with the evolution from initial outline to final presentation. This book assumes a certain amount of PowerPoint knowledge; if you want to learn about the application, this is not the place to start (on the other hand, you don't need to be a PowerPoint expert). One of the nicest things about Atkinson's approach is the way he allows presentations to be pared down to fit the time frame required: his method is designed best with a 45 minute presentation, but it can be easily compressed to a 15 minute or even 5 minute presentation. Another nice thing is that he has a website that readers can access that provides some helpful materials such as template documents. On the other hand, Atkinson treats the issue of bullet points/no bullet points as something of a black-and-white issue. He doesn't really acknowledge that there may be a middle ground where bullet points should be used in certain situations, perhaps even in conjunction with his approach. I think it's more appropriate to view the Beyond Bullet Points as an alternative approach to PowerPoint presentations, not the ONLY approach. Atkinson's writing style is straightforward, and like many computer books, a little dry. But as stated earlier, I am reading this book with something of an outsider's view. This is a good book, but Atkinson's inability to look beyond his own approach keeps it from being a five-star work. Nonetheless, if you do a lot of PowerPoint presentations, there is enough useful material in here to merit a read.
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Reviewed in the United States on June 16, 2006
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Arthur E. Williams
West Palm Beach, US
★★★★★ 5
A Refreshing Approach to Presentations
Format: Paperback
I ran across this book while researching a college workshop on perfecting presentation, dealing with public speaking and effective use of PowerPoint. As one who has suffered through numerous electronic slides that did little or nothing to augment the speaker's efforts, I was delighted to see this fresh and innovative approach. I believe this process works best, however, when one's speech is primarily persuasive in nature. Although these ideas helped me set up a strong introduction and conclusion, in a recent lecture I resorted to bullet points for the material I felt the students had to master. Perhaps as I get more used to Atkinson's technique, I'll better about using it in lecture. However, the business applications seem quite worthwhile. My students' workshop presentations that used his techniques were highly engaging. I highly recommend this book and the supporting web site.
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Reviewed in the United States on August 24, 2006

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